
Tank has a transparent black sphere surrounding it. Is suspended and the radar and view are blanked when paused. When paused, the tank cannot beĭestroyed nor can it's shots destroy other players. The f key toggles the flag help display, which describes the flag in the The current radar range can be changed by pressing the 1, 2, or 3 keysĪbove the alphabetic keys for low, medium, and long range, respectively. The shock wave are two ways of destroying a tank on or from a building. Shoot downward (or upward) with a regular shot. Tanks can jump onto buildings, however there is no way to When the server allows jumping or if the tank has the jumping flag, the If your tank has the guided missile super-flag, this will also Pressing the right mouse button identifies the closest player centered in Aĭropped flag gets tossed straight up it falls to the ground in about 3 Flags are picked up by driving over them.

The tank has no flag or is not allowed to drop the flag for some reason Pressing the middle mouse button drops a flag. Reloading also takes 3.5 seconds for normal shots. The type of shotįired depends on what flag the tank has. Shots are fired by pressing the left mouse button. The large box is the limit of the tank's speed. When the mouse is inside the small yellow box, the tank Tanks are controlled by moving the mouse within the large yellow box in Multiple independent games can be run on a single Server Specifies the host running the bzfs server. Higher screen resolution if a depth buffer isn't When off is chosen the game will not attempt toĪllocate a depth (z) buffer and will use aĭifferent rendering technique for hidden surface
#BZFLAG GAMES FULL#
window Runs the application in a window instead of full This is intended for systems capable ofĭriving multiple moniters from various areas of theĭisplay surface, yielding a wrap around view.

Quadrant, and a right view to the lower right Of the display, a left view to the lower left Render the front view to the upper right quadrant Stereo will try to allocate a stereo (in-Ī-window) capable buffer and then draw a single Normal will render a single view to the entire version Prints the version number of the executable.Ĭhooses one of three possible display options. Sets the maximum time-to-live of the inter-player Option and the robots are extremely stupid players. When you join a game, you'll also cause number-of- robots robots to join too. The server must be listening on this port (see the port port Connect to server on port instead of the default. Multisampling isn't available then the application multisample Uses a multisample buffer for rendering. Of bzfs servers accessible from the internet andĪre queried when using the Find Server menu.

The built-in url (the url is remembered across

If url is default then the url is reset to See bzfls for a description of the format Is used by default (the same url is the default forīzfs). list url Look for bzfls servers using url. Uses longitude when computing celesital object Uses latitude when computing celesital object Players and more flexible and efficient thanīroadcasting to all hosts. Is much more efficient than unicasting to all other Communicationīetween players is normally via multicast as this Should be the IP address of one the host's Send all multicast packets through interface, which Use this on some systems when bzflag cannot This specifies the size and, optionally, the
